Reference Source
import {BlipComponent} from 'blip'
public class | version {@versionPlaceholder} | source

BlipComponent

A Blip Component

Static Member Summary

Static Public Members
public static

This is the static distance it will be from the side of the game window

public static

This is the max plane/layer at which this blip will exist.

public static

This is the maximum distance at which the blip will be removed.

Constructor Summary

Public Constructor
public

constructor(pMapInstance: Object, pIconSettings: Object, pBlipSettings: Object)

Member Summary

Public Members
public

The blip instance that is created/recycled.

Method Summary

Public Methods
public

remove()

Removes this blip

Static Public Members

public static BUFFER: number source

This is the static distance it will be from the side of the game window

public static MAX_DISPLAY: number source

This is the max plane/layer at which this blip will exist. This will overlay this blip icon over any other interface element

public static MAX_DIST: number source

This is the maximum distance at which the blip will be removed. (Distance from the center of the screen)

Public Constructors

public constructor(pMapInstance: Object, pIconSettings: Object, pBlipSettings: Object) source

Params:

NameTypeAttributeDescription
pMapInstance Object

The instance this blip will represent

pIconSettings Object

An object with settings holding the icon information for the blip

pBlipSettings Object

AN object with settings on how the blip will behave

Public Members

public instance: Object source

The blip instance that is created/recycled. This will be a Diob instance

Public Methods

public remove() source

Removes this blip