The instance this blip will represent
An object with settings holding the icon information for the blip
AN object with settings on how the blip will behave
Optional pMarkerSettings: MarkerSettingsStatic BUFFERThis is the static distance it will be from the side of the game window
Static MAX_This is the maximum distance at which the blip will be removed. (Distance from the center of the screen)
Static MAX_This is the max plane/layer at which this blip will exist. This will overlay this blip icon over any other interface element
The blip instance that is created/recycled. This will be a Diob instance
The interface handle for this blip component
A Blip Component BlipComponent
Version
{@VERSION_REPLACE_ME}
License
Blip does not have a license at this time. For licensing contact the author
Author
https://github.com/doubleactii Copyright (c) 2023 Evitca Studio