Native 2D canvas gizmo and overlay renderer for Lens.
Renders camera markers, target vectors, camera bounds, screen center crosshair, and supports custom application hooks (e.g. nameplates, reticles) decoupled from the game WebGL scene graph.
Initializes a new GizmoRenderer.
Optional
Debug gizmo configuration.
Cleans up listeners and removes canvas if automatically created.
Gets the canvas element used by this renderer.
Gets current debug options.
Clears and renders gizmos for all registered cameras.
Currently active view eye camera.
List of all camera instances.
Resizes the canvas to match current window dimensions.
Updates debug options.
Partial options to apply.
Native 2D canvas gizmo and overlay renderer for Lens.
Renders camera markers, target vectors, camera bounds, screen center crosshair, and supports custom application hooks (e.g. nameplates, reticles) decoupled from the game WebGL scene graph.